Infographic timeline of video gaming1/8/2024 ![]() The metaverse might look like a cutting-edge concept, with people creating digital versions of themselves to interact with other avatars in a virtual world, but this is a nearly 20-year-old idea, only slightly updated. Sources:, ,, ,, ,, ,, ,, , Iab.com,, ,, ,, , Superdataresearch.Simply sign up to the Cryptocurrencies myFT Digest - delivered directly to your inbox.įacebook’s decision, last month, to rebrand itself as Meta is actually quite retro. To see how Treasure Data can help your company boost sales and customer lifetime value, request a demo. Prepare for the Next Generation of Gaming with Treasure DataĪs 5G, AR/VR, and continued growth in players and spectators shape the next generation of gaming, Treasure Data is set to help businesses capitalize on whatever comes next through a sophisticated focus on customer data.įor more about the future of gaming, read 6 Gaming Trends to Watch Now: Get Ready for a Revolution. The phenomenon incorporates true cross-platform play and dominates entertainment for an entire generation, from gameplay and spectatorship to revenue. Sponsored teams, big personalities, live commentary, and constantly evolving gameplay put eSports on the same level as traditional professional sports. Gamers embrace the first cross-platform, competitive game ever on mobile, consoles (PS4, Xbox, Switch) and PC. Gaming gets off the couch with the first mainstream “augmented reality” game, where players train and battle in parks, malls, and coffee shops around the world. 2016: Pokémon GO Is Downloaded 130M Times.2013: Grand Theft Auto V sells 100M copies, earns fastest $1B in entertainment.2013: VR game developer Survios is founded. ![]() 2012: StarCraft II World Championship Series begins.2011: League of Legends Tournament Boasts 1.6M Viewers and $100K PrizeĮSports goes pro, and the best players treat gaming like a full-time job.The streaming service (originally dubbed ) takes gaming spectatorship to the masses, allowing professional and casual players a way to broadcast their skills. “Micro-transactions” and “loot crates” revolutionize the gaming monetization model and lay the foundation of mobile gaming as we know it. 2009: In-app Purchases Are Introduced on iOS.2007: Las Vegas Halo 2 Championship awards $100K.The device revolutionizes mobile gaming technology and sets the stage for modern mobile gaming. 2007: iPhone Is Introduced, Changes Everything.The eStore service allows the digital purchase of games and their expansions, and introduces the lucrative concept of the “micro-transaction.” 2004: Handheld Nintendo DS sells 154M units.2003: Defense of the Ancients (DotA) releases.The first-person shooter game moves competitive gaming away from high-score chasing to fast-paced, online team competition. The world’s first “Graphics Processing Unit” (GPU), dramatically increases gaming speeds. 1997: First Quake Tournament awards $5,000 before 200 spectators.This gaming newcomer breaks records by selling 102M units. ![]() 1991: Super Nintendo Entertainment System (SNES) launches in U.S. ![]() Foreshadowing an explosion in competitive gaming and spectatorship, the movie began an integrated marketing campaign for Nintendo’s Super Mario Bros. The Fred Savage film shows kids competing for an at-the-time outrageous $50K prize. The console brings gaming to the mainstream and shows its long-term viability.
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